Sunday, March 28, 2010

Koochi Koochi Hota hai


This is an animation film (Koochi Koochi Hota Hai). In this movie, I shouldered the responsibility of giving all - Hairs, Ears, Tail and other important body organs secondary motions with the help of Dynamic Hairs. I made a script which shortens the lengthy procedure of creating the dynamic chain with FK on it and the attributes to control the values of Dynamics at different animation scenes and also handled rigging of some characters with all toony Features.

videocon adds


There were Five Adds done to show the new Logo of Videocon and to give a new message to the users. This fat character was rigged with toony spine, methods of Reverse spine was used in the lower part of the body. This character was handled with all toony features accompanied by Blend Shapes.

The Girl on the Bridge and the other Props were also Rigged as required by the scene.

Chubbs Chubbs


This Character(Santa) involves all toony features which were specially made for maintaining the volume of face and spine during streach and squash (involved the attribute to specify the area of Squash).

Special attention was paid towards its Beard, to make it more spongy (This was done with the help of Deformers.)

Unstable Fables Goldilocks And The 3 Bears


Rigged Characters with toony features (stretch and Squash) of Head, Spine, Arms, Legs and face.Worked on Dynamic movement of hairs, tail and ears and handled trouble shooting of this Project.

Lava Mobiles


Body


· This Character was created by me for my personal updations. This character has stretchy IK/FK of Arms and Legs and also maintains volume of the Spine through its stretch and squash.

· The rig was also updated with ability of its hand sticking to its Head , Hips ,Torso and Locking with itself.

· Automation of arm with script :- His arm was completed with script which
involves building of IK/FK with full stretch and squash with controllable limitations and forearm twist. This Rig was preceded with IK/FK switch to make this Character more Flexible.

Facial Setup


This facial setup was made will all Toony Features


Jaw setup was done with toony features which can control all the stretch and squash with area specified, where we need the Squash and the amount of Squash was controlled by the attribute which helped in maintaining the volume and shape of jaw.

Head Toony :- Head was created with the concept of gamma factor which helps in controlling volume of stretch and squash of Head.

Lip setup - Floating Controls over the lips were provided to give secondary motions of the lips accompanied with the Blend Shapes.

Fleshy Eye -Attribute was provided which can control the amount of fleshiness needed near the eyes.

Brow setup - Attributes with front, back and side motions were provided for more Flexibility to animators.

4 Legged Character



This character has stretchable spine, controlled in a way to form a "S" shape spine.
The Front and back Leg has Stretchy Features of FK and IK and Neck was also made with stretchy spine IK.

3.Rage




qq  ACHIEVEMENTS


      Winner of  24FPS Animation Awards 2005

Short Film  - “Takes You Higher?”
            Topic -Anti-Smoking
            Our Team involved 5 members
            
            My Responsibility – Modeling of Characters and Sets, Texturing and Rigging

            Our Film won the following Awards:

·           Best Story & Concept

·           Best Modeling & Texturing” and  

·           Best Animated film” awards in 24FPS Animation Awards 2005.

·          “Special Juror’s Award” in ASIFA INDIA 2005.

·          Winner in the category “Social Welfare- Students” at FICCI-BAF Awards 2006.

·          Finalist in the category “Best TVC Animation under $14,000” in the ASIA IMAGE APOLLO Awards 2005, Singapore.

·          Was telecasted on NDTV India for 2 months as a social message.

·          Has been chosen among a group of films by NFDC for showcasing in India and Abroad in 2006.

Logo Presentation



Modeling and texturing of the first Tunnel and the end Space was done by me. This was done to represent my team 3.Rage which was made to compete in 24fps awards.