Sunday, March 28, 2010

Facial Setup


This facial setup was made will all Toony Features


Jaw setup was done with toony features which can control all the stretch and squash with area specified, where we need the Squash and the amount of Squash was controlled by the attribute which helped in maintaining the volume and shape of jaw.

Head Toony :- Head was created with the concept of gamma factor which helps in controlling volume of stretch and squash of Head.

Lip setup - Floating Controls over the lips were provided to give secondary motions of the lips accompanied with the Blend Shapes.

Fleshy Eye -Attribute was provided which can control the amount of fleshiness needed near the eyes.

Brow setup - Attributes with front, back and side motions were provided for more Flexibility to animators.

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