In this project(Feature Film) I handled the rig of Zokkomon's model which was used in some shots which were not safe for the child(actor) to do. This model was digitally scanned and was heavy model to rig. A low poly model was made from the digitally scanned character so that it could be easier for me to handle its Rigging.
After the rig was done it was transfered to the high poly model.
In this model the most time consuming and valuable experiance for me was to maintain its Deformations of cloth near the shoulders and other parts. These deformations were handled with help of Blend Shapes and extra added joints. Many of such deformations were handled in ZBrush which helped me to bring its movements near to realistic world.
After the rig was done it was transfered to the high poly model.
In this model the most time consuming and valuable experiance for me was to maintain its Deformations of cloth near the shoulders and other parts. These deformations were handled with help of Blend Shapes and extra added joints. Many of such deformations were handled in ZBrush which helped me to bring its movements near to realistic world.
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